They become grander in appearance and they offer account-wide bonuses to all your characters,” Schaefer states. “Monuments are one object in forts, where you can sacrifice currency or items found that can be levelled up. RELATED: The Witcher Author's Latest Novel Would Make Another Fantastic Video Game Much like the shared stash, forts will offer long-term progression with a main character and encourage the creation of alts who will get a helping hand from the work put into improving your space, with monuments offering boosts in power the second time around. This should help keep expectations in check for players in terms of flow, feeling similar to previous games with the greatest focus on adventure and dungeon crawling. In the end, forts were designed to provide tangible benefits but not requiring you to visit constantly. They don’t want an object in their fort to define their power, they want to be able to do all of that in the field.” “Players don’t want to go back to their fort to level up a skill. “However, some of our experiments in doing that revealed that players didn’t want too much of that,” Schaefer explains. The use of the loot will be noticed in the later levels, so in my opinion, is better to buy more saving bags for it because it will pay off for you later.Forts represent the biggest design shift in the Torchlight series, no longer having you wander around as a nomadic adventurer and now focusing on a structure that represents your account-wide progress. You’ll notice that most of the time the loot amount will be maximized, so instead of throwing use the trade option and sell it in order to gain flame dust.Īnother way to get rid of the loot is the auction house in which you’re allowed to trade the loot for other items. Does The System Contains Too Much Loot? Not a problem! Once your gear is corroded, theirs is no return and you won’t have the same ability again during the crafting process. Defilement – upgrade your stat and help you surpass tier-one base gear.Void – 10% chance to put your gear into the system. Haughty – 10% chance to upgrade the stat (one to two ranges).Chaos – 10% chance to randomize your stats.
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